Remember not to use your Hammer to attack! After the battle, activate the Magic Circle to use the 1,000-Fold arms and grab the top-left corner of the Thwomp’s face. This is a wave battle with nothing but origami Ninjis. When you make it up to the next room, walk toward the foreground to trigger the attack from the origami Ninjis. Then go up the drawers to reach the next floor. There’s a battle coming up, so use a Mushroom if you need to heal and use the Save Block. Then, Hammer the final remaining open drawer to reveal the final Ninja #25! Finding the Ninja hurts you slightly. Hammer the drawers as they move to the left until you gain Collectible Treasure No.50 Luigi. Hammer the drawer that’s sticking out of the final column on the right. Doing this will cause the drawing on the back wall to reveal steps leading to the floor above. ![]() Go to the right side of the room and hammer the damaged part of the floor – near the front-right corner of the room. The final Ninja takes a little more work. Drop through the small gap to land on the exit of the room below. Then, pull the cord to reveal the secret staircase and Ninja #20.Īfter finding Ninja#23, walk over to the small gap in the rafter of the front wall. You’ll need to make your way to the back-left corner of the room and hammer the damaged section of wall. The spiked walls prevent you from reaching the exit in the center at the front of the room. Five of the spiked walls have Ninjas (#15-19) on them. Your goal is to find all the Ninjas and make it to the exit. Walk very slowly to navigate through this open maze. This next room has walls made of spikes that come out of the floor. Then, jump over the railing to get back on the bridge and continue your journey to the left. Go up to Luigi and Hammer him to get him back to normal and get the Master Key for the park! With the key in your possession, return to the garden by the maintenance office. Jump to the area below and hammer the gear until it spins all the way to the right side. To rescue Luigi, fix the Not-Bottomless Hole next to him. Toad Rescue #4: Open the middle locker and tear off the tape to rescue the Toad.Īfter rescuing the Toads, use the stairs at the back-left corner of the room to go to the area below.Rescuing the two Toads in this room will give you 100% Completion! Repeatedly hammer the stone lantern next to the building to open a secret door. Instead, jump over the railing to reach the garden in the background. When you make it out to the small garden area, don’t bother trying to chase the origami Ninjis. After finding Ninja#14, use the secret hallway to exit the area from the left side. You’ll know you got the Ninja from the audio que, and you’ll be able to see it through the circular window. Just walk around the back-right corner of the secret hallway until you see the prompt to press and hold A to pull. It's hard to see because you’ll be behind the wall. There’s a cord that you have to pull to reveal Ninja#14. Walk to the back right corner of the secret hallway. Hold on! Ninja #14 is in the secret hallway and very easy to miss. Hammer the back wall to access a secret hallway. Once you’ve found the five Ninjas (#9-13), go to the back right corner of the room. Do not use your Hammer! They will use a Ninja decoy technique every time you try to hit them with your Hammer. Underneath all of the mats are origami Ninjis! You can defeat the origami Ninjis without battling them by jumping on top of them. Check out the image below to see which mats contain Ninjas. There are several square mats on the floor, but only five of them will have Ninjas. ![]() When you walk near the square mats, they’ll flip over. There are rectangular and square tatami mats in this large empty room.
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